I am currently working on a space simulator game where the players play as the crew of a ship, but the “interior” of the ship isnt really in the moving ship, because that caused a lot of issues. Currently I am using screen capture 2d make windows (the capture component is on the ship) , but you really notice that they are just 2d screens basically.
Is there a way to create something like this which looks like you are really inside the ship?
I cant have the cockpit of the ship inside the model of the ship for multiple reasons, but I want to make the player inside the cockpit believe he is indeed inside the ship.
if you can set the Scene Capture to also capture depth you could potentially use that in combination with the parallax shader node to add depth to your scene capture texture.