Is there are a way to make a Scene Capture look 3D?

I am currently working on a space simulator game where the players play as the crew of a ship, but the “interior” of the ship isnt really in the moving ship, because that caused a lot of issues. Currently I am using screen capture 2d make windows (the capture component is on the ship) , but you really notice that they are just 2d screens basically.

Is there a way to create something like this which looks like you are really inside the ship?

Thanks in advance!

I cant have the cockpit of the ship inside the model of the ship for multiple reasons, but I want to make the player inside the cockpit believe he is indeed inside the ship.

Here is how I set it up:

(cockpit) <----far away----> (Ship)

Why don’t you move exterior environment?

if you can set the Scene Capture to also capture depth you could potentially use that in combination with the parallax shader node to add depth to your scene capture texture.

Alternatively you could try something similar to interior mapping for the outside of the ship: Watch Dogs style Interior Mapping material - Work in Progress - Unreal Engine Forums

Just some ideas :slight_smile:

Thanks, this helps a lot!

You could set the rotation of your player’s camera to the screen capture camera to try to mimic the parallax effect.