Is there anyway to call windws command in UE4?

In my architectural project, I need to interact with Word Excel files. So at least, is there anyway in blueprint or C++, to call the windows command “fopen” to open them?

Yes you can. Anything you can do in C++ you can do in C++ with unreal as well. Just make a c++ class called WordInterface or something. There you can handle everything you need or you can import a library that handles it for you.

How to import a library.

Thank you very very much!! I’ll try to find the solution.O(∩_∩)O