Is there any way to use the Volume UI from Oculus SDK in Unreal?

4.12.5 still not supported OculusSDK Volume UI…

So we just can’t publish our apps in oculus store…

Any help?

It is only possible if you compile from source making the changes listed here: [Gear VR] How to do the required volume UI? - Programming & Scripting - Unreal Engine Forums

Very annoying Epic never got around to fully implementing it into the engine for blueprints without this annoying time consuming workaround

Get yourself this LE Extended Standard Library in Code Plugins - UE Marketplace and enjoy (it has BP nodes for volume on Android) - no need to build anything. Plus you get battery charge and phone’s temperature BPs.