The orthographic camera has been the bane of my existence, but also necessary for the type of game I’m making. I had previously tried switching to perspective but I’m working on a pool/billiards game and I couldn’t flatten the perspective enough to not interfere with gameplay.
I already own Space Skybox Collection 1 in Materials - UE Marketplace and have played with it often. I understand the material is dependent on Reflection Vector and assume that that node doesn’t work in Ortho views. If I attempt to use this package (and others like it) in Ortho, you’re presented with a very zoomed in/bland section of the texture and a material that can’t be rotated. Ideally, I would love to control the texture scale and the rotation of the sphere but I’m unable to make that a reality.
Any pointers would be greatly appreciated.