Is there any way to use skybox equirectangular textures in orthographic cameras?

The orthographic camera has been the bane of my existence, but also necessary for the type of game I’m making. I had previously tried switching to perspective but I’m working on a pool/billiards game and I couldn’t flatten the perspective enough to not interfere with gameplay.

I already own Space Skybox Collection 1 in Materials - UE Marketplace and have played with it often. I understand the material is dependent on Reflection Vector and assume that that node doesn’t work in Ortho views. If I attempt to use this package (and others like it) in Ortho, you’re presented with a very zoomed in/bland section of the texture and a material that can’t be rotated. Ideally, I would love to control the texture scale and the rotation of the sphere but I’m unable to make that a reality.

Any pointers would be greatly appreciated.