Is there any way to use Constrain Aspect Ratio and Aspect Ratio Axis Constraint at the same time?

Simple as the title implies, is there any way to use Constrain Aspect Ratio and Aspect Ratio Axis Constraint at the same time?

By default, the engine will use the “Maintain Y-Axis FOV” when adjusting the window size to different aspect ratios.

However, when you use the “Constrain Aspect Ratio” on a camera in scene, it will then switch to using the “Maintain X-Axis FOV” and it disables the manual Aspect Ratio Constraint to change it use the Y-Axis instead. Is there any way to use these features together or force the “Constrain Aspect Ratio” function to scale with the Y-Axis?

I have no direct experience with this personally, but according to google, you can:

is there any way to use Constrain Aspect Ratio and Aspect Ratio Axis Constraint at the same time ue5 - Google Search

Yes, you can useConstrain Aspect Ratio andAspect Ratio Axis Constraint simultaneously. To do this without conflict, you must enable Override Aspect Ratio Axis Constraint in your camera’s details, which allows you to explicitly lock the framing behavior (Maintain X-Axis or Y-Axis FOV) while the aspect ratio is constrained. [1]

How to set them up together

  1. Select your Camera (Cine Camera Actor or standard Camera Component).
  2. Navigate to the Details panel.
  3. Under Camera Options, check Constrain Aspect Ratio.
  4. Enable Override Aspect Ratio Axis Constraint.
  5. Set Aspect Ratio Axis Constraint to Maintain X-Axis FOV or Maintain Y-Axis FOV, depending on whether you want to preserve horizontal or vertical framing as the screen size changes.
  6. (Optional) Adjust your Crop Settings to the specific aspect ratio you need for your final framing or cinematic render. [1, 2, 3]

This setup is highly recommended if you are rendering in the Movie Render Queue and need your viewport preview to perfectly match your final output resolution. [1]

Just thought I’d at least help point you in a direction.