Is there any way to set Morph Value from Poseable Mesh Component?

Hello, forum. I have a question about Setting Morph Value.

I was making my own morphing plugin for my small project and I wanted to make a delay functionality. I didn’t want to use the Animation Sequencer but only with Set Morph Target. I’ve searched google and other sites but cannot find the references. So I’m asking here.

Is there any way to set Morph Value from Poseable Mesh Component with C++?

Thanks in advance.