Is there any way to make volumetric lighting not leave a trail when moving?

(Sorry if my English is bad, I’m Brazilian) Well, I used the console command system to leave the volumetric lighting system without those problems of leaving traces when moving the light, and I had problems with the volumetric lighting getting low quality, I decided to use the command: r.VolumetricFog.GridPixelSize and r.VolumetricFog.GridSizeZ , it improved a little, but it turns out not to be smooth like games I’ve seen, it turns out that the volumetric shadow lines are square, is there any way to solve this?

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