Is there any way to make burst lists respect a particle parameter distribution?


I have a particle system for a ship thruster made that is controlled via a particle parameter (only turning on/off with keypresses etc). However once I started using burst lists to spawn my particles they are no longer respecting the parameter and spawning instantly along with the ship.

Any way around this?

Hey Digital Moose -

Under the Burst List Method is Burst Scale, You can change the Distribution on that Module to use a Particle Parameter and set the scale to 0 will kill the system and 1 will be exactly what you have in the Count list in your BP as if it was a Rate based Spawn.

Thank You

Eric Ketchum