Is there any way to increase the resolution of the static mesh?

Hi, i’m new to ue5, and i wonder is there any way to increase the resolution of the 3d model.
i’m working on vr contents, but my 3d model seems too unreal. maybe i want to superesolution the texture of the 3d model…? is there any function that can help this out in ue5?
Any suggestions or function to studies are welcome.
Thank you soo much for your help.

I’m not currently developing with UE5, unless they implemented some features beyond what I know at this point, the “resolution” is dependent on a few factors, but mostly in the artwork and textures themselves.

If you simply want to increase the resolution of the materials you can open the material and for the base color texture you can open that texture by itself and depending on what’s been imported and set up it will displayed the imported file size. It will allow you to set the maximum allowable texture size for that texture in game. If it’s set to 0 or the default it will display what the imported texture size was on import.

So if you’re looking at for example an imported texture that is 1024x1024 well you’re not going to have much luck scaling that up… You would simply need to import a higher resolution image that is compatible with the UV layout of the mesh. That can usually only be done in the 3D software before it’s imported…

This same scenario applies to all textures in the material graph. Unless you’re using a constant3 vector color or such it’ll be dependent on the texture resolution. If your mesh has multiple texture sizes that were imported pick the highest one and swap it out. You can always lower the resolution if it’s too much with the maximum allowable size in game setting, but you just can’t go higher than the imported size.

Increasing the resolution of the mesh itself would be directly connected to how it was modeled in the 3D software. If the geometry isn’t there, there’s not much that can be done in the editor with that. It would need to be a higher poly mesh.

If you’re texture streaming budget is over budget the engine will reduce all material quality to compensate to match the allowable setting and no matter how high resolution you use in the textures they’ll be reduced and look fuzzy. Normal maps are notoriously larger than the textures and if there’s too many large normal maps and texture streaming is over budget it’ll make the immediate appearance suffer since the base texture is reduced which I think is most apparent before you notice normal maps being reduced…

You can increase screen space resolution with the command line r.screenpercentage 100, 150, 200 with 100 being 100% and so on, to get higher detail. If you set it to high and your system can’t handle the display that high your frame rate will drop significantly. If it’s way too high your engine could freeze up.