Is there any way to get the number of replicas?

No, no… the multiplayer works like this by default

Don’t worry, it’s normal, every day I feel stupid for something related to multiplayer :rofl: :rofl: :rofl:

Will putting this in the character constructor be enough? (And don’t use RPC’s when starting out)

bAlwaysRelevant = true;
NetPriority = 3.0f;

I still have to test it to see if it works. But it would be nice to know if I’m on the right path.

Thank you so much!!

The default settings on the character should be sufficient however you can use bAlwaysRelevant = true to avoid relevancy issues while testing.

Remember to add your replicated variables to GetLifetimeReplicatedProps.

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I will so. Thank you very much for your help!!