No, no… the multiplayer works like this by default
Don’t worry, it’s normal, every day I feel stupid for something related to multiplayer
Will putting this in the character constructor be enough? (And don’t use RPC’s when starting out)
bAlwaysRelevant = true;
NetPriority = 3.0f;
I still have to test it to see if it works. But it would be nice to know if I’m on the right path.
Thank you so much!!
The default settings on the character should be sufficient however you can use bAlwaysRelevant = true
to avoid relevancy issues while testing.
Remember to add your replicated variables to GetLifetimeReplicatedProps
.
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I will so. Thank you very much for your help!!