So I have a mesh that is being lit by a directional light. I am using the directional light to approximate light hitting the object from large ceiling lights, and for the shadows that it casts on the floor.
The issue is, there’s a big round spot where the directional light is reflected off of the mesh.
Is there any way to eliminate, or at least mitigate, this?
I have attached two images - one with the specular reflection I want to avoid, and another without it that I would like to achieve without disabling the directional light.
Any help is appreciated. Thanks.