Hi, I am using unreal 5.0.3 and I have created a open world level with world partition enabled. This is going to be an android game so lighting build is necessary.
But unfortunately force no precomputed lighting is turned on and no way to disable which is skipping light build.
Did you find a solution to your issue? I believe you can only uncheck ‘Force No Precomputed Lighting’ if the world partition is disabled. I hope that this was helpful!