I managed to implemented moving mouse cursor from c++ code, but still cannot generate mouse click events without Windows- specific code, like below.
#if PLATFORM_WINDOWS
auto Client = GetGameInstance()->GetGameViewportClient();
FIntPoint MousePoint;
Client->Viewport->GetMousePos( MousePoint, false );
INPUT Input = { 0 };
Input.type = INPUT_MOUSE;
Input.mi.dx = MousePoint.X; // If you need to set the position
Input.mi.dy = MousePoint.Y; // If you need to set the position
Input.mi.dwFlags =
bRight
? bDown ? MOUSEEVENTF_RIGHTDOWN : MOUSEEVENTF_RIGHTUP
: bDown ? MOUSEEVENTF_LEFTDOWN : MOUSEEVENTF_LEFTUP;
SendInput( 1, &Input, sizeof( INPUT ) );
#endif
It seems there’s software cursor, then I guess that there might be some way to control it by wrapped- API.
Is it? or not?