I have asked this question some while back with no clear answers then, giving a try again.
I have a typical scene capture 2d going on with the depth being written to a render to target. I would like to know if there is any way to blur this output? The typical fashion would probably be a node or a setup of some sort inside the material editor to blur the output there, but since there is no such node I was hoping if there is a workaround somewhere.
I also tried to change mip values to ‘blur’ but that has no effect either.