I have a auto depth of field material on post-processing volume, which blurred out my hand and weapon as well.
Is there any way to render them seperately?
I have a auto depth of field material on post-processing volume, which blurred out my hand and weapon as well.
Is there any way to render them seperately?
Solve the problem by using “actor to ignore” on “Line Trace By Channel”
and adding the character and the weapon actor to the ignore array.
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