Is there any way hide light from lightmap build?

What i want is disable light without delete it.
when i hide light from world outliner , it looks like disabled. but when i build lightmap this light affects lightmap even if it is disabled.

What i trying to achieve is disable light just for a moment, and build lightmap then see how it looks. then enable it again if i need to.

how can i do that in ue4?

Intensity: 0

Use the “Affects world” checkbox in the light’s parameters.

that could do the trick. thanks

I think this is not a good solution. because i always have to remember last intensity. thank you anyway.

How about setting its mobility to movable?

this was what i looking for. thank you