Is there any tutorials on setting up Post Process Volumes?

Hello,

I am working on a little game project to get my skills going as a level designer so far i been able to build a decent level. I am a novice at this, my only skill is being Idea guy and i have learned that talent isn’t enough so trying to learn a new skill to add to that. here is a few shots.

https://dl.dropboxusercontent/u/100209246/Screenshot%20(16).png

https://dl.dropboxusercontent/u/100209246/Screenshot%20(17).png

https://dl.dropboxusercontent/u/100209246/Screenshot%20(23).png

these asset was imported from my unity project i never finished.

before i hand it off to the programmer to add some gameplay i wanted to get in some lighting but finding it hard to do with the constant light intensity change as i move around in play mode.

Anyone know how to set you a post process volume or can link me to a tutorial that does?

or how to i fix the lighting intensity changes that happen when i play game?

Do you mean the eye adaption? https://answers.unrealengine/questions/24730/how-to-completely-disable-eye-adaptation-in-a-scen-1.html

This definitely sounds like an eye adaptation issue, although it’s hard to tell from your post if you want to disable, or want to enable it.

i want to disable it for the time being,

Then just take a look at the link above :wink:

This is given me a concussion. I got the eye adaptation to turn off, but now left with this problem. And if i not fix this problem i go have a big issue with lighting the other parts of my level.

This is how i want the scene to be lit (without eye adaptation)

https://dl.dropboxusercontent/u/100209246/Screenshot%20(27).png

but now this is what i get

https://dl.dropboxusercontent/u/100209246/Screenshot%20(28).png

both scene has same lighting with no changes and the post process volume.

What did i do wrong? Am i to turn up the light intensity? or go back and fix the exposure setting that keep it to the first one?