Is there any reason to not use CineCameras for basically everything?

Hello! Sorry if this is a stupid question, I’m kind of a noob. But I’m working on an adventure/JRPG style game, it uses almost entirely static camera angles, and I’m really loving the way CineCameras work with realistic focus settings etc (I’ve never actually used them before today). Is there a reason why I couldn’t just use them instead of ever using regular cameras? I don’t know if there are other factors I’m not aware of.

Anyway, thanks for reading!

The cinecamera was added recently to the engine so my guess is that they leave the old camera in for compatibility with older projects? A bit like matinee. It’s still there but there are no reasons to use it over the newer sequencer.