Hello, i’m new to blueprint and I need a blueprint node that say if my character (fps) see or not a mesh. I need the result to be true when i directly see the mesh and false when i not directlty see it (a wall between the mesh and the player for exemple). It’s possible?
#Rendered Actors
I have a custom BP node that you can use if you download my BP library
#My BP Library
My BP Library comes with my Editor Plugin
Rama's Vertex Snap Editor Plugin, Download for You! - C++ Programming - Unreal Engine Forums!
Thanks a lot for your BP Library ! That worked fine when i started up the level, he said that the mesh is invisible and toggle to visible when i look at the mesh. But when i look away again the mesh is alway ‘visible’ and stay at the array of the node “Get renderedActors” … That mean than UE4 doent ‘deredered’ the mesh when i look away or put a wall between us?