Is there any developer of viewport?


As you can see, regardless of what material the object uses, it is expressed in various green colors according to certain conditions.

What I want is how to distinguish by object.

If only character could be painted green in Viewport, and if the widget could recognize it, dynamic images like cartoons wouldn’t cover the character.
It’s like a large letter passing behind a character, or an exploding smoke motion graphic appears behind the character.

Like this?

This way you can separate the character from everything. Not too sure how to put widgets behind the character though.

  1. Is that reversible?
  2. What I mean is that the image on the widget does not invade the area of the character, or only the area of the character.

This is what I wrote before I saw the video and thank you.

  1. If by reversible you mean if you can turn it on and off, Yes you should be able to do that by enabling/disabling the post process volume that’s using the post process material.

  2. Don’t know how to do that sorry.