I’d like to dynamically edit strings but I am not sure if I can simply use FString’s operands for doing this efficiently.
I wonder if there is any class similar to C++'s stringstream or C#'s StringBuffer in UE.
I’ve searched a bit but couldn’t find anything about this.
Is there no performance issue when I concatenate multiple FStrings?
// any other way that I can do this efficiently?
FString str = FString("aaa") + FString("bbb") + ...