Is There an Easy Way to Replicate Physics?

Hello guys!

I’m trying to make a multiplayer racing game with physics based vehicles.

I have watched the [Space Dust Racing UE4 Arcade Vehicle Physics Tour][1] and succesfully recreated the suspension demonstrated in the video.

I have also managed to add movement to the vehicle in a multiplayer environment, but I feel like I’ve done it in a way too complicated manner.

Can someone look at my blueprint and let me know if there is an easier way to replicate physics based movement?