Is there an easy way to replace nodes?

Is there an easy way to replace nodes? One case I have is when I change the type of array variable. Then I have to manually remove and add all ‘for each’ nodes and the like. Is there a way to tell it to ‘convert this for each to the type currently attached’?

Secondly, is thre a way to replace existing node with a different one, if the inputs / outputs are the same? Like replacing Set Actor Location with Relative Location:


Hey there @ilozen! here’s always been some community made plugins that have tackled things like this but I don’t believe there is any native capabilities to the blueprinting system. In another thread some other community members discussed some community plugins that can find and replace pretty effectively, but for your use case? I’d have to do more research on that front. Feel free to take a read through:

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