Hi guys, I’m trying to create some hair and some glass using masked material and the only way I know to make it blend smoothly between the masked areas and unmasked areas is by connecting a dither temporal AA node between my mask and the opacity mask input. But it looks noisy and rough. And I can’t use translucent material because it doesn’t catch light.
The glass has a lot of noise in it because I’m using dither temporal AA, the hair also has noise especially when the character is moving
In the image below, assuming he used a mask, this artist managed to do it without noise on his mask, and I’m sure his not using transparent material.
Does anyone have any idea how I can mask my material without the noise that dither temporal aa produces? thanks in advance.