Is there an alternative function to AddMovementInput? UE.2.0

Personally I’ve never needed to use bDeferConstruction

uint8 bDeferConstruction: 1

Determines whether the construction script will be run. If true, the construction script will not be run on the spawned Actor. Only applicable if the Actor is being spawned from a Blueprint.

If you want to postpone the constructor script I would use
GetWorld()->SpawnActorDeferred function like this

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