Is there a workaround DX12's crashes?

After doing a search of “Rendering thread exception” regarding DX12, I found an article that may help in identifying if it’s a video memory problem. It has instructions on how to do a trace of the GPU’s memory usage to see if there’s a problem, specifically one of the GPU overcommitting memory. I also noticed in a forum of The Division 2 earlier this year that a ton of cases of crashing were reported when enabling DX12 in the graphics options for the game. Crashes also occurred using DX11, as reported in the forum regarding Division 1 and 2. I think you’re encountering a memory issue, and it’s happening most likely as a result of the skeletal mesh referenced in the log. Need to go through a list of potential memory limitations that the mesh in question are/is probably breaking.

GPUview memory trace instructions