Hi.
I’ve created Variant Sets in a level that I’m planning to load into a main level at runtime. But the variant Manager system only uses the persistent level. They even leave a comment in the source code for that. They state that this way it is more stable.
However, It doesn’t suit with my scenario. I need to load this levels on runtime. Otherwise, It would be a huge hit on performance because I’m using them 223 times across the level.
More so, There is 6 different options for these 223 points. which leads to a huge hit on performance.
It sometimes works. So, there is something missing. And I couldn’t find it.
I’m considering using a Blueprint Actor instead of packed level. However, it’s not quite what I want.
If any one know something about it please help me.
Thanks in advance.