Is there a way to use sss with translucent materials?

I have some characters created, with subsurface scattering for skin, and looks good. I want to use this effect for hair, ¿There is a way to do this with alpha hair? ¿Or I need a high-poly mesh? ¿Is there a similar effect? Thanks.

Subsurface scattering is not really supported yet as a feature but it is something they have said they would like to add. I remember watching a twitch stream about the material workflow they used for the skin shader in paragon and they talked about it. You might be able to cheat with like a fresnel maybe? You’d have to mask it so it only appears on the edges you want it to affect.