I’m using a SceneCapture2D to capture some Icons that are above the players, and as of right now the culling distance is set so that it only renders the icons, and nothing else. The only problem is is seems to still render the skybox, which since I am trying to take the render texture and blend it with another texture of the map itself, to make a minimap, I can’t have the skybox there. Is there a way to either turn off the skybox for the SceneCapture2D component only, or a way for me to extract only the Icons out of the Rendered Texture so I can blend properly?
Disable Atmosphere in the SceneCapture2D (SceneCaptureComponent2D->General Show Flags->Atmosphere).
If you want the background to be transparent, hook 1 minus A from the TextureSample into Opacity in your material. You also need to set BlendMode on the material to Translucent (you could also use Masked, but then the borders are distorted)