in .cpp
in archive build.cs add this
//level sequencer .CPP
#include <LevelSequenceActor.h>
#include <LevelSequencePlayer.h>
#include <MovieSceneSequencePlayer.h>
in archive build.cs add this
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "LevelSequence", "MovieScene" });
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