Ok. So after logging in today and letting the launcher update I was able to get the project to load without crashing.
I don’t know exactly what in the launcher update changed things tho.
Before I was unable load the project unless I removed the Level_Example.umap.
However, after the update it was a different blueprint that was causing a crash.
To get the project running again I had to remove all blueprint references to that one file.
Then I was able to add it back in and the project loaded fine.
Im now in the process of recovering what I had to cut out.
(Im going to first export everything to t3d just incase)