Is there a way to specify the timeout limit for AI MoveTo?

In the scenario where movement is blocked and AIMoveTo returns EPathFollowingResult::Blocked, it takes 4-5 seconds for Blocked to be returned. Is it possible to configure this timeout value?

Hi, did you find a solution to this?

As I recall, we implemented a version of the async MoveTo found here, Currently we’re using pawn action stacks, and our MoveTo pawn action ultimately invokes MoveToLocation.

Ah!, thanks,