Is there any way in the UE4 to spawn actors in a way they don’t just exist during runtime, but remain in the level you’ve spawned them in? Meant like a tool to help the developer build the level with ingame mechanics. I’d REALLY appreciate any help!
If there is a blueprint way to do this i’d prefer it since im a c++ newbie.
Check out the link Przemek2222 provided. I answered a question similar to this a few days ago. look there for a very basic example. Widget Utility Blueprints are also great are doing this stuff.
I FOND A SOLUTION!
It is even possible with Blueprints! Just use the spawn actor function but inside a “editor utility widget”. So it automatically behaves like that!