I’ve spawned target meshes on to my enemy skeletons and I was having issues getting the hits to register, but what I think the issue is that the line traces are hitting the enemy’s capsule collider before the target’s collision. Is there a way to set up a priority or maybe use a multi trace differentiate the two? Preferably I would like to stick to my line trace single if I can.
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Are the capsules set to ‘block all’? ‘Pawn’ would be better, then you can just carry on using a visibility line trace.
They have custom preset right now, overlapping with my custom line trace for bullet hits.
Ok, and you set the capsule to ignore your custom trace?
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