Is there a way to set the material element slot order?

This is an old post - so perhaps this udpated fix is already known - but thought I’d share.

If you want to force a material order in Maya so that they import in that same order in UE4 - use this naming convention:

  • Use a prefix of “M_” and a suffix of “_skin00” or “_skin01” etc.
    Examples:
  • M_MaterialName_skin00
  • M_MaterialName_skin01
  • M_MaterialName_skin02
3 Likes