Is there a way to set the cost of the navigation mesh based on the pawn direction?

I have this situation.

When the pawn walks in the direction of ground movement the cost is very small.

When the pawn walks in the opposite direction of the ground movement the cost is very big.

I would like the pawn to know this…
Maybe it can choose a cheaper path.

Captura de pantalla 2024-05-25 011354

By default I don’t see a way to do this.

Any ideas to achieve this behavior?

Thank you so much!!