Is there a way to set gravity to zero in UEFN ?
The only thing I’m aware of is under Island Settings: Player>Locomotion>Gravity-----it can be set to low.
the mutator zone device lets you set it as low as 20 but not 0
So is there a way to set and lock player’s movement to fly mode ?
Make some Classes with Class Designers, with these you can set player stats and make some different character types, like a default and a flymode,
you can switch a player to a class, usually with a class selector and an event and they will stay as that class until changed to another.
No need for class as there is already a “Player Flight” option in Island Settings, but the player must double jump to activate fly mode. It’s not critical but as the game is in space it’s better if the player flies immediatly.
Here’s a mutator zone with Gravity set to 0%
You can copy the device by pressing the copy button and then pasting inside the project, keep in mind there might always be a reason the minimum 20% was in creative so I’d advise testing this a lot in case it has some unintended effects. When the device is pasted It should be somewhere near the 0,0,0 coordinates
Begin Map
Begin Level
Begin Actor Class=/CRD_VolumetricRegion/Device_MutatorVolume_V2.Device_MutatorVolume_V2_C Name=Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316 Archetype="/CRD_VolumetricRegion/Device_MutatorVolume_V2.Device_MutatorVolume_V2_C'/CRD_VolumetricRegion/Device_MutatorVolume_V2.Default__Device_MutatorVolume_V2_C'" ActorFolderPath="None" ExportPath="/CRD_VolumetricRegion/Device_MutatorVolume_V2.Device_MutatorVolume_V2_C'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316'"
Begin Object Class=/Script/FortniteGame.BaseBuildingStaticMeshComponent Name="StaticMeshComponent0" Archetype="/Script/FortniteGame.BaseBuildingStaticMeshComponent'/CRD_VolumetricRegion/Device_MutatorVolume_V2.Default__Device_MutatorVolume_V2_C:StaticMeshComponent0'" ExportPath="/Script/FortniteGame.BaseBuildingStaticMeshComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.StaticMeshComponent0'"
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent" Archetype="/Script/Engine.BoxComponent'/CRD_VolumetricRegion/Device_MutatorVolume_V2.Default__Device_MutatorVolume_V2_C:BoundingBoxComponent'" ExportPath="/Script/Engine.BoxComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.BoundingBoxComponent'"
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="EditorOnlyStaticMeshComponent" Archetype="/Script/Engine.StaticMeshComponent'/CRD_VolumetricRegion/Device_MutatorVolume_V2.Default__Device_MutatorVolume_V2_C:EditorOnlyStaticMeshComponent'" ExportPath="/Script/Engine.StaticMeshComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.EditorOnlyStaticMeshComponent'"
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePreviewOnlyMesh_C Name="Preview_Base" Archetype="/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePreviewOnlyMesh_C'/CRD_VolumetricRegion/Device_MutatorVolume_V2.Device_MutatorVolume_V2_C:Preview_Base_GEN_VARIABLE'" ExportPath="/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePreviewOnlyMesh_C'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.Preview_Base'"
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="TransmitOnEmoteStarted" Archetype="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_VolumetricRegion/Device_MutatorVolume_V2.Device_MutatorVolume_V2_C:TransmitOnEmoteStarted_GEN_VARIABLE'" ExportPath="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.TransmitOnEmoteStarted'"
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="TransmitOnEmoteEnded" Archetype="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_VolumetricRegion/Device_MutatorVolume_V2.Device_MutatorVolume_V2_C:TransmitOnEmoteEnded_GEN_VARIABLE'" ExportPath="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.TransmitOnEmoteEnded'"
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="UpdateSelectedTeamWhenReceivingFrom" Archetype="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_VolumetricRegion/Device_MutatorVolume_V2.Device_MutatorVolume_V2_C:UpdateSelectedTeamWhenReceivingFrom_GEN_VARIABLE'" ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.UpdateSelectedTeamWhenReceivingFrom'"
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="UpdateSelectedClassWhenReceivingFrom" Archetype="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_VolumetricRegion/Device_MutatorVolume_V2.Device_MutatorVolume_V2_C:UpdateSelectedClassWhenReceivingFrom_GEN_VARIABLE'" ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.UpdateSelectedClassWhenReceivingFrom'"
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="PlayerExitTriggerMessage" Archetype="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_VolumetricRegion/Device_MutatorVolume_V2.Device_MutatorVolume_V2_C:PlayerExitTriggerMessage_GEN_VARIABLE'" ExportPath="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.PlayerExitTriggerMessage'"
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent Name="PlayerEnterTriggerMessage" Archetype="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/CRD_VolumetricRegion/Device_MutatorVolume_V2.Device_MutatorVolume_V2_C:PlayerEnterTriggerMessage_GEN_VARIABLE'" ExportPath="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.PlayerEnterTriggerMessage'"
End Object
Begin Object Class=/CRD_Volume/FNE_VolumeOverlapComponent.FNE_VolumeOverlapComponent_C Name="FNE_VolumeOverlapComponent" Archetype="/CRD_Volume/FNE_VolumeOverlapComponent.FNE_VolumeOverlapComponent_C'/CRD_VolumetricRegion/Device_MutatorVolume_V2.Device_MutatorVolume_V2_C:FNE_VolumeOverlapComponent_GEN_VARIABLE'" ExportPath="/CRD_Volume/FNE_VolumeOverlapComponent.FNE_VolumeOverlapComponent_C'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.FNE_VolumeOverlapComponent'"
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C Name="CreativeUseRestrictionComponent" Archetype="/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/CRD_VolumetricRegion/SetupAssets/Volumes/BP_Device_EffectVolume_V2.BP_Device_EffectVolume_V2_C:CreativeUseRestrictionComponent_GEN_VARIABLE'" ExportPath="/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.CreativeUseRestrictionComponent'"
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="BaseVisibilityComponent" Archetype="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CRD_VolumetricRegion/SetupAssets/Volumes/BP_Device_EffectVolume_V2.BP_Device_EffectVolume_V2_C:BaseVisibilityComponent_GEN_VARIABLE'" ExportPath="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.BaseVisibilityComponent'"
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="EnableWhenReceived" Archetype="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_VolumetricRegion/SetupAssets/Volumes/BP_Device_EffectVolume_V2.BP_Device_EffectVolume_V2_C:EnableWhenReceived_GEN_VARIABLE'" ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.EnableWhenReceived'"
End Object
Begin Object Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="DisableWhenReceived" Archetype="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/CRD_VolumetricRegion/SetupAssets/Volumes/BP_Device_EffectVolume_V2.BP_Device_EffectVolume_V2_C:DisableWhenReceived_GEN_VARIABLE'" ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.DisableWhenReceived'"
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/CreativeVolumeFrame.CreativeVolumeFrame_C Name="CreativeVolumeFrame" Archetype="/Game/Creative/Devices/Common/Components/CreativeVolumeFrame.CreativeVolumeFrame_C'/CRD_VolumetricRegion/Device_MutatorVolume_V2.Device_MutatorVolume_V2_C:CreativeVolumeFrame_GEN_VARIABLE'" ExportPath="/Game/Creative/Devices/Common/Components/CreativeVolumeFrame.CreativeVolumeFrame_C'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.CreativeVolumeFrame'"
Begin Object Class=/Script/Engine.MaterialInstanceDynamic Name="M_CP_DeviceZone_Frame_01_MutatorZone_0-278713D5FF4A54B8_0" ExportPath="/Script/Engine.MaterialInstanceDynamic'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.CreativeVolumeFrame.M_CP_DeviceZone_Frame_01_MutatorZone_0-278713D5FF4A54B8_0'"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData Name="M_CP_DeviceZone_Frame_01_MutatorZone_0-278713D5FF4A54B8_0EditorOnlyData" ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.CreativeVolumeFrame.M_CP_DeviceZone_Frame_01_MutatorZone_0-278713D5FF4A54B8_0.M_CP_DeviceZone_Frame_01_MutatorZone_0-278713D5FF4A54B8_0EditorOnlyData'"
End Object
End Object
End Object
Begin Object Class=/Script/Engine.SceneComponent Name="TriggerParent" Archetype="/Script/Engine.SceneComponent'/CRD_VolumetricRegion/SetupAssets/Volumes/BP_Device_EffectVolume_V2.BP_Device_EffectVolume_V2_C:TriggerParent_GEN_VARIABLE'" ExportPath="/Script/Engine.SceneComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.TriggerParent'"
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C Name="VisibleInGameComponent" Archetype="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/CRD_VolumetricRegion/SetupAssets/Volumes/BP_Device_EffectVolume_V2.BP_Device_EffectVolume_V2_C:VisibleInGameComponent_GEN_VARIABLE'" ExportPath="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.VisibleInGameComponent'"
End Object
Begin Object Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C Name="EnabledComponent" Archetype="/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C'/Game/Creative/Devices/Common/Creative_Device_Prop_Parent.Creative_Device_Prop_Parent_C:EnabledComponent_GEN_VARIABLE'" ExportPath="/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.EnabledComponent'"
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent Name="FortMinigameProgress" Archetype="/Script/FortniteGame.FortMinigameProgressComponent'/CRD_VolumetricRegion/SetupAssets/Volumes/BP_Device_EffectVolume_V2.BP_Device_EffectVolume_V2_C:FortMinigameProgress_GEN_VARIABLE'" ExportPath="/Script/FortniteGame.FortMinigameProgressComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.FortMinigameProgress'"
End Object
Begin Object Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C Name="ToyOptionsComponent" Archetype="/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/CRD_VolumetricRegion/Device_MutatorVolume_V2.Device_MutatorVolume_V2_C:ToyOptionsComponent_GEN_VARIABLE'" ExportPath="/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.ToyOptionsComponent'"
End Object
Begin Object Class=/Script/FortniteGame.FortActorMetadataComponent Name="FortActorMetadataComponent" ExportPath="/Script/FortniteGame.FortActorMetadataComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.FortActorMetadataComponent'"
End Object
Begin Object Name="StaticMeshComponent0" ExportPath="/Script/FortniteGame.BaseBuildingStaticMeshComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.StaticMeshComponent0'"
OverrideMaterials(0)="/Script/Engine.MaterialInstanceDynamic'/Engine/Transient.MID_MI_CP_DeviceZone_Base_02_MutatorZone_315'"
BodyInstance=(CollisionProfileName="Custom",MaxAngularVelocity=3599.999756)
RelativeLocation=(X=-5120.000000,Y=-512.000000,Z=0.000000)
End Object
Begin Object Name="BoundingBoxComponent" ExportPath="/Script/Engine.BoxComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.BoundingBoxComponent'"
CachedMaxDrawDistance=39999.996094
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent" ExportPath="/Script/Engine.StaticMeshComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.EditorOnlyStaticMeshComponent'"
CachedMaxDrawDistance=39999.996094
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="Preview_Base" ExportPath="/Game/Creative/Devices/Common/Components/CreativePreviewOnlyMesh.CreativePreviewOnlyMesh_C'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.Preview_Base'"
CachedMaxDrawDistance=39999.996094
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TransmitOnEmoteStarted" ExportPath="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.TransmitOnEmoteStarted'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TransmitOnEmoteEnded" ExportPath="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.TransmitOnEmoteEnded'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateSelectedTeamWhenReceivingFrom" ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.UpdateSelectedTeamWhenReceivingFrom'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="UpdateSelectedClassWhenReceivingFrom" ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.UpdateSelectedClassWhenReceivingFrom'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PlayerExitTriggerMessage" ExportPath="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.PlayerExitTriggerMessage'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PlayerEnterTriggerMessage" ExportPath="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.PlayerEnterTriggerMessage'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FNE_VolumeOverlapComponent" ExportPath="/CRD_Volume/FNE_VolumeOverlapComponent.FNE_VolumeOverlapComponent_C'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.FNE_VolumeOverlapComponent'"
OverrideMaterials(0)="/Script/Engine.Material'/Game/Creative/Devices/DeviceZone_Base/Materials/M_CP_MutatorZone_Bounds_Placed.M_CP_MutatorZone_Bounds_Placed'"
CachedMaxDrawDistance=39999.996094
BodyInstance=(ObjectType=ECC_WorldDynamic,CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
RelativeScale3D=(X=10.000000,Y=10.000000,Z=10.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeUseRestrictionComponent" ExportPath="/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Creative_UseRestriction_Component_C'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.CreativeUseRestrictionComponent'"
EnabledComponent="EnabledComponent"
MinigameLogic="FortMinigameProgress"
RequiredTeam=-5
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="BaseVisibilityComponent" ExportPath="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.BaseVisibilityComponent'"
VisibleSceneComponents(0)="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
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Begin Object Name="EnableWhenReceived" ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.EnableWhenReceived'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
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Begin Object Name="DisableWhenReceived" ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.DisableWhenReceived'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeVolumeFrame" ExportPath="/Game/Creative/Devices/Common/Components/CreativeVolumeFrame.CreativeVolumeFrame_C'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.CreativeVolumeFrame'"
Begin Object Name="M_CP_DeviceZone_Frame_01_MutatorZone_0-278713D5FF4A54B8_0" ExportPath="/Script/Engine.MaterialInstanceDynamic'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.CreativeVolumeFrame.M_CP_DeviceZone_Frame_01_MutatorZone_0-278713D5FF4A54B8_0'"
Begin Object Name="M_CP_DeviceZone_Frame_01_MutatorZone_0-278713D5FF4A54B8_0EditorOnlyData" ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.CreativeVolumeFrame.M_CP_DeviceZone_Frame_01_MutatorZone_0-278713D5FF4A54B8_0.M_CP_DeviceZone_Frame_01_MutatorZone_0-278713D5FF4A54B8_0EditorOnlyData'"
End Object
Parent="/Script/Engine.Material'/Game/Creative/Devices/DeviceZone_Base/Materials/M_CP_DeviceZone_Frame_01_MutatorZone.M_CP_DeviceZone_Frame_01_MutatorZone'"
VectorParameterValues(0)=(ParameterInfo=(Name="SizeBias"),ParameterValue=(R=2306.560059,G=2306.560059,B=3459.840088,A=1.000000))
EditorOnlyData="/Script/Engine.MaterialInstanceEditorOnlyData'M_CP_DeviceZone_Frame_01_MutatorZone_0-278713D5FF4A54B8_0EditorOnlyData'"
LightingGuid=6F465F8B455618DBAA512CB633B74BC4
End Object
Shape=NewEnumerator1
ZoneScaleMultipliers=(X=51.200000,Y=51.200000,Z=38.400000)
OnMeshAndMaterialsLoaded=(/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.CreativeVolumeFrame.On Mesh Loaded)
StaticMesh="/Script/Engine.StaticMesh'/Game/Abilities/Toys/EliminationVolume/S_EliminationVolume.S_EliminationVolume'"
OverrideMaterials(0)="/Script/Engine.MaterialInstanceDynamic'M_CP_DeviceZone_Frame_01_MutatorZone_0-278713D5FF4A54B8_0'"
CachedMaxDrawDistance=39999.996094
BoundsScale=15.015000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="TriggerParent"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="TriggerParent" ExportPath="/Script/Engine.SceneComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.TriggerParent'"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent" ExportPath="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Creative_VisibleInGame_Component_C'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.VisibleInGameComponent'"
VisibleSceneComponents(0)=None
VisibleSceneComponents(1)="FNE_VolumeOverlapComponent"
ForcedVisibilityDuringGame=NewEnumerator1
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnabledComponent" ExportPath="/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_Enabled_Component_C'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.EnabledComponent'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameProgress" ExportPath="/Script/FortniteGame.FortMinigameProgressComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.FortMinigameProgress'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent" ExportPath="/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.ToyOptionsComponent'"
PlayerOptionData=(PropertyOverrides=((PropertyName="bAffectsCreatures",PropertyData="True"),(PropertyName="bAffectsGuards",PropertyData="True"),(PropertyName="bAffectsPlayers",PropertyData="True"),(PropertyName="bAllowBuilding",PropertyData="True"),(PropertyName="bAllowEditing",PropertyData="True"),(PropertyName="bAllowEmoteWheel",PropertyData="True"),(PropertyName="bAllowJumping",PropertyData="True"),(PropertyName="bAllowMapMarker",PropertyData="True"),(PropertyName="bAllowWeaponFire",PropertyData="False"),(PropertyName="BaseVisibleDuringGame",PropertyData="True"),(PropertyName="bEnableVFX",PropertyData="True"),(PropertyName="bOverrideAllMovementBonusesAtZero",PropertyData="True"),(PropertyName="BuildingCost",PropertyData="100.000000"),(PropertyName="BuildingSpeed",PropertyData="100.000000"),(PropertyName="EnabledOnPhase",PropertyData="Always"),(PropertyName="GravityOverride",PropertyData="0.000000"),(PropertyName="InvertClassSelection",PropertyData="False"),(PropertyName="InvertTeamSelection",PropertyData="False"),(PropertyName="LabelOverride",PropertyData="Mutator Zone"),(PropertyName="MovementMultiplier",PropertyData="100.000000"),(PropertyName="PickupLife-span"),(PropertyName="SelectedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),(PropertyName="SelectedTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),(PropertyName="Zone Shape",PropertyData="Box"),(PropertyName="ZoneDepth",PropertyData="10.000000"),(PropertyName="ZoneHeight",PropertyData="10.000000"),(PropertyName="ZoneVisibleDuringGame",PropertyData="True"),(PropertyName="ZoneWidth",PropertyData="10.000000")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortActorMetadataComponent" ExportPath="/Script/FortniteGame.FortActorMetadataComponent'/VerseBugTest/VerseBugTest.VerseBugTest:PersistentLevel.Device_MutatorVolume_V2_C_UAID_B42E99F3BD561B0002_1792907316.FortActorMetadataComponent'"
TemplateID="Device_MutatorVolume_V2_C_53DE0791"
End Object
Preview_Base="Preview_Base"
TransmitOnEmoteStarted="TransmitOnEmoteStarted"
TransmitOnEmoteEnded="TransmitOnEmoteEnded"
UpdateSelectedTeamWhenReceivingFrom="UpdateSelectedTeamWhenReceivingFrom"
UpdateSelectedClassWhenReceivingFrom="UpdateSelectedClassWhenReceivingFrom"
PlayerExitTriggerMessage="PlayerExitTriggerMessage"
PlayerEnterTriggerMessage="PlayerEnterTriggerMessage"
GravityOverride=0.000000
AIGameplayEffectReplacements=(("/Script/Engine.BlueprintGeneratedClass'/Game/Creative/Devices/VolumeMutator/GE_Creative_MutatorSpeedMinZero.GE_Creative_MutatorSpeedMinZero_C'", "/Script/Engine.BlueprintGeneratedClass'/Game/Athena/Creative/Mission/AI/GE_CreatureManager_SpeedAdjust.GE_CreatureManager_SpeedAdjust_C'"))
FNE_VolumeOverlapComponent="FNE_VolumeOverlapComponent"
CreativeVolumeFrame="CreativeVolumeFrame"
CreativeUseRestrictionComponent="CreativeUseRestrictionComponent"
BaseVisibilityComponent="BaseVisibilityComponent"
EnableWhenReceived="EnableWhenReceived"
DisableWhenReceived="DisableWhenReceived"
TriggerParent="TriggerParent"
ZoneHeight=10.000000
ZoneWidth=10.000000
ZoneDepth=10.000000
NewScale=(X=10.000000,Y=10.000000,Z=10.000000)
ZoneVisibleDuringGame=True
BaseVisibleDuringGame=True
EnabledOnPhase=NewEnumerator0
Active FNE Volume Overlap Component="FNE_VolumeOverlapComponent"
VisibleInGameComponent="VisibleInGameComponent"
EnabledComponent="EnabledComponent"
FortMinigameProgress="FortMinigameProgress"
ToyOptionsComponent="ToyOptionsComponent"
EnabledIndex=0
bMigratedEnabledIndex=True
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=39999.996094
DataVersion=1
SavedActorGuid=4A36051C4303078C7E5F0BBA3E154EEF
ActorTemplateID="Device_MutatorVolume_V2_C_53DE0791"
PlaysetPackagePathName="/CRD_VolumetricRegion/SetupAssets/PID_Device_Mutator"
LabelOverride="Mutator Zone"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Mutator Zone"
End Actor
End Level
Begin Surface
End Surface
End Map
That’s a brilliant idea…
Never thought of transferring actors via the text paste !!!
Thanks
“You can copy the device by pressing the copy button and then pasting inside the project”
i don’t understand how to do this, can you explain a bit more please? or link me to an article explaining it
thanks
No problem, Here’s a step by step explanation on how to copy paste the device to your project:
-
Copy the Device by pressing the “copy to clipboard” button
-
Open Your UEFN Project
-
When inside the project Right Click anywhere and press “Paste” or “Paste Here”
KEEP IN MIND:
I’d recommend heavily testing this, because its actual zero gravity players can for example get stuck if they have no momentum mid air just floating at the same height (etc if you teleport them mid air or if they jump and hit a roof), I’d recommend if you’re gonna have players inside there to give them some remote signal managers or maybe input triggers that are connected to a movement modulator that will impulse them up/down and forward. There might be other issues like that so keep this in mind
thank you for the clear explanation, you must think i’m an idiot but i had no idea it was as simple as just copy/pasting the code directly into the editor like that, i was pasting the code into a blueprint (that produced some strange results :)))
with zero gravity the player just keeps going up when you jump until they hit the top of the mutator zone and then bounces back down again, perfect. I’ll do lots of testing as you suggested
appreciate the help, thanks
Nah dont say stuff like that most people dont know you can copy paste stuff into the editor that was an ok assumption to make that you’d have to paste it somewhere weird and not just ctrl+v anywhere in the editor. All is good
I have only seen it mentioned in one thread, sometime last year, where an Epic Staffer told someone to select all the actors in the outliner and paste it into notepad, think it was to find a name referenced in the logs of a failed launch.
I thought it was a supercharged verse script for a second or two before I remembered.