Is there a way to rotate the pivot point of a mesh to change the front?

I will try this, thanks!

I think the only way to change the orientation that I know would work without messing my animations would be to use an empty object though, let me show you a picture of my file.


here’s how I have it on blender, the problem I have here is that when I change the orientation of the mesh and armature is that for some reason it messes the animations (perhaps because it’s using the old coordinates for the animations? I’m not sure).