Is there a way to render niagara in path tracing?

Hi, there devs!
I’ve been trying to render Niagara in the path-tracing renderer. But it seems like whatever Niagara vfx I placed inside the level, they won’t get rendered either in the preview or final render.

So, I’m wondering if I missed certain steps for this or is there are alternative ways to do this? I was beginning to think that path tracing is hostile towards particle renders. So, adding fires and smoke is not possible for me, yet?