Is there a way to render like unlit and use color correction on the scene?

I have a scene that uses photos as textures on the diffuce. I have used console command to render it unlit in game so that only the diffuse is shown but this makes it a bit washed out an some contrast could improve the scene but post processing volume useless in unlit view mode.

Is there a way to render like unlit buy use color correction on the scene?

Or is there another good way to achieve this so there is some control in color grading the scene?

Thanks.