I’m really new to unreal, and I was wondering if I could use it to render objects created from audio waves. Ideally I’d be able to load the audio from some source, a file for example, use that to create a wave (or even some kind of object). The object/wave would change shape in some way depending on the properties of the audio. I hope that’s not too outlandish of a concept.
I have ~5 years of experience programming in C++ so I’ll be fine if it requires coding, but I just have no idea where to get started.
Could anyone point me in the right direction?