Is there a way to remove some object meshes collision for a AI to pass through them?

I need some help please, I am trying to finish up a game project and have been stuck on this part for 3 days now poking around, trial and error but no luck yet.

Basically, what I am trying to do is make a runner game and the main character can jump over any obstacles in the way without a problem. However, the AI is where I am struggling a lot.

I thought maybe I could remove his collision but then he just falls through the floor, then I thought of a bounds volume to make him go around certain objects as a Jumping AI which I found on youtube but that doesn’t seem to be working very well due to walls being in the way with a block to jump over on one side.

I also found something that was suggested to me about looking into using a multilinetrace for Objects but I can’t make any sense of this even after reading through the documentation? Maybe with this I could somehow take the blueprints/objects for the blockers and stick them into an array to ignore the AI Bot’s collision? Would that be the route to go? If so, can someone help me figure this part out?

I am trying to research and do trial and error but no luck yet. Any ideas? Thanks for the help in advance.

Disregard, I managed to figure it out and resolve it alongside help from this tutorial: Walk Through Walls in Unreal Engine 4 - YouTube

From there I then also realized with the help of a friend that I needed to change how another part affected the navigational mesh afterwards well and wallah, problem solved. God this was a headache and a half though.

I am leaving this thread up anyways though, so hopefully it helps other people.