I’ve got some classes that extend Character and some that extend Pawn, and no way to reliably create functionality that applies to both without some convoluted Interface mess. Is there any method that I can use to re-base them both to an actor class for my game, or am I going to need to basically duplicate all the code for Character and put it on top of my own Pawn-derived class?
Is there a way to re-base framework classes (Pawn, Character), or to give them common functionality?
There no other way of doing it then interface, thats why interfaces was made for to relate unrealated classes. But there is alternative with actors, you can make a component containing common code which you can attach to any actor
I am an idiot to keep overlooking components. Pardon, I started way back on UE3 and am just getting back into Unreal 4 after a long absence from the engine. I keep forgetting how robust they’ve been made.