Is there a way to performance profile Chaos physics in Unreal 5 yet?

I’m using Unreal 5.0.1.

When I open the profiler, it looks like the majority of time in my Game thread is spent waiting for the physics engine.

I can’t seem to find any sort of way to profile what’s going on in the physics thread(s). Any help would be appreciated. Thanks!

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Please try using stat chaos to see if it gives you the information you need.