is there a way to orient a particle to a vector from a blueprint?

I want to make a projectile impact effect that orients itself based on the hit normal rather than face the camera. is this possible?
Update: Seems if I use set the emitter to use local space for it’s screen alignment then lock it to a specific axis I can rotate the particle system as a whole.
Problem is if I want to use multiple emitter modules in the same particle system rotating the whole thing can break other stuff, so I’ll have to use multiple particle systems.
are there any other solutions?