What is the best way to do this? thank you new to particles in UE4
seems would be more efficient to just bring the particle points in and have UE4 assign a mesh than a huge Alembic?
I was thinking the same , anyone could help ?
Tyflow to Object
Object to FBX or Datasmith
fire/smoke is that working ?
There’s no direct import for VBD or other formats. You shoud check out FluidNinja plugin and his work-arounds for volumetric smoke/water/particles.