When using the landspace tool in the editor, i would like to override the UV coordinates to adjust relative to the distance between 2 vertex. I try with my landscape material but a material is not changing UV anyway a part small generic operation like scaling…
Basically I want to adjust the UV coord relative to a distance between 2 points, it’s maybe not possible to way I imagine, my texture is tiling, I am not sure it’s possible the way I think…
Anyway I ask, if it’s a stupid idea, just tell me.
Thank you!