This applies to all versions of UE4, but when I import a texture it looks very diffused in the texture editor and it takes a great deal of adjustments to get it to look relatively like the original image I imported, yet still far enough off it does not look good. For example I import a red brick texture and inside the texture editor it is amost pink. I do not want to add any color to it when I make the material, I want it to look just as I had made it in photoshop. I typically import .png’s
Make sure the gamma correction is set correctly for the original image.
You can also double click on a texture in the content browser and disable SRGB.
though the latter is not suggested for PBR. (physical based rendering)
I added an example… link textThe left is the a snip from the texture in photoshop. It is just a normal picture saved as a .png file, nothing special. The right is the texture after I import it into UE4 with default settings.
well sure they hold transparency information
Just one .png and one.jpeg
same picture, same export settings, same everything except extension
would’ve uploaded a targa also but website says it is invalid
I ran into this problem in 4.6, usually they show up absolutely fine in engine now though, just had issues once and switched to .tga, never ran into it again
Ok thanks, I learn something new every day, I was under the assumption that they did not have an alpha because it never gives the option to save with it. I will try it in a few.
Ok there is no alpha channel in any of my images according to the viewport, I imported a targa, png, and jpeg and they all looked alike but the image is still much lighter than the original.
Ok I got it to work on another texture, I changed it to an 8-bit .png file and it imported fine. I must have different issues with my other one. Thankyou!
In Photoshop,at the bottom right corner,click channel,you can only see RGB,you can’t see alpha channel,actually there is a alpha channel,export the texture to ue4,click the texture,enter to texture editor,at the top middle,you can see rgba,totally 4 channels,I don’t know why,actually Photoshop use alpha channel,but it do not display it.