I’m used to working in 3ds Max and Softimage where I can freeze or make a geometry object non-selectable once I have it in place. Right now in UE4 I keep accidentally moving my geometry around while I’m moving other geometries around. Is there any way to lock or freeze geometry in place?
Ok, found it. Right click on an actor/object in the Scene Outliner → Transform → Lock Actor Movement. Sure would be a lot easier and faster to control locking and unlocking if I had a lock icon I could toggle on or off sitting next to the visibility icon in the Scene Outliner.
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