I package my 2d game and found all the streamed texture loaded the lower mipmaps first and few second later, it loads a higher mipmaps. The gameplay is too awful. So, Is there a way to load the higher mipmaps of texture first in game? plz help! Thanks.
If you don’t need mipmaps you can disable them. It might be good idea for 2d game.
If I disable mip maps, the non-streaming pool will be so huge. Texture streaming is related to the mip maps. Disable mip maps, texture won’t streaming and vRam will explode. So, I think it is not a good idea to disable mipmaps for 2d game. And mip maps can be used to anti aliasing. Thank you!